All current work

This commit is contained in:
2026-09-26 01:17:10 +03:00
commit 6f0139aae6
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/target
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[package]
name = "Rust-Telegram-Obsidian"
version = "0.1.0"
edition = "2024"
[dependencies]
teloxide = { version = "0.17", features = ["macros"] }
tokio = { version = "1.0", features = ["full"] }
chrono = "0.4" # Для генерации дат
anyhow = "1.0"
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use teloxide::prelude::*;
use std::fs;
use chrono::Local;
use std::path::Path;
#[tokio::main]
async fn main() {
let bot = Bot::from_env();
teloxide::repl(bot, |bot: Bot, msg: Message| async move {
if let Some(text) = msg.text() {
let timestamp = Local::now().format("%Y-%m-%d_%H-%M-%S").to_string();
let file_name = format!("TNotes/{}.md", timestamp);
// Здесь асинхронная запись через tokio::fs
if let Err(e) = tokio::fs::write(&file_name, text).await {
bot.send_message(msg.chat.id, format!("Ошибка записи: {}", e)).await?;
} else {
bot.send_message(msg.chat.id, "Заметка создана!").await?;
}
}
respond(())
}).await;
}
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from pathlib import Path
import shutil
root = Path.home() / "Projects"
for git_dir in root.rglob(".git"):
if git_dir.is_dir():
print(f"Удаляю: {git_dir}")
shutil.rmtree(git_dir)
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/target
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# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
[[package]]
name = "elysium"
version = "0.1.0"
dependencies = [
"serde",
"toml",
]
[[package]]
name = "equivalent"
version = "1.0.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
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name = "hashbrown"
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name = "indexmap"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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name = "memchr"
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]
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name = "serde_derive"
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"quote",
"syn",
]
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name = "serde_spanned"
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]
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name = "toml"
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dependencies = [
"serde",
"serde_spanned",
"toml_datetime",
"toml_edit",
]
[[package]]
name = "toml_datetime"
version = "0.6.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
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name = "toml_edit"
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dependencies = [
"indexmap",
"serde",
"serde_spanned",
"toml_datetime",
"toml_write",
"winnow",
]
[[package]]
name = "toml_write"
version = "0.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
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name = "unicode-ident"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
name = "winnow"
version = "0.7.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
"memchr",
]
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[package]
name = "elysium"
version = "0.1.0"
edition = "2024"
[dependencies]
serde = { version = "1.0", features = ["derive"] }
toml = "0.8"
@@ -0,0 +1,21 @@
id = "apply_necro_warrior_stats"
name = "apply_necro_warrior_stats"
type = "Service"
tags = []
[targeting]
range = 0
range_type = "Self"
radius = 0
target = "Self"
required_tags = []
forbidden_tags = []
[cost]
mana = 0
stamina = 0
on_battle_start = 1
[[effects]]
id = "necro_warrior_stats"
multiplier = 1
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id = "move_step"
name = "Шаг"
type = "Move"
tags = []
[targeting]
range = 1
range_type = "Line"
radius = 0
target = "Empty"
required_tags = []
forbidden_tags = []
[cost]
mana = 0
stamina = 1
[[effects]]
id = "move"
multiplier = 1
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id = "necro_strike"
name = "Удар некроманта"
type = "Attack"
tags = ["ArmedAttack"]
[targeting]
range = 1
range_type = "Line"
radius = 0
target = "Enemy"
required_tags = ["Living"]
forbidden_tags = ["Undead"]
[cost]
mana = 1
stamina = 1
[[effects]]
id = "dark_damage"
multiplier = 1.2
[[effects]]
id = "slash_damage"
multiplier = 1
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id = "spawn_corpse"
name = "Создать труп"
type = "Service"
tags = ["ArmedAttack"]
[targeting]
range = 0
range_type = "Self"
radius = 0
target = "Any"
required_tags = []
forbidden_tags = []
[cost]
mana = 0
stamina = 0
[[effects]]
id = "spawn_corpse"
multiplier = 1
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id = "move"
name = "Движение"
service = true
category = "Move"
damage_type = "none"
base_amount = 1.0
stat_source = "none"
resist_stat = "none"
target_stat = "none"
target_tag = "none"
on_trigger_action = []
on_expire_action = []
on_death_action = []
spawn = []
effects = []
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id = "dark_damage"
name = "Урон тьмы"
service = false
category = "Damage"
damage_type = "dark"
base_amount = 10.0
stat_source = "intellect"
resist_stat = "dark_armor"
target_stat = "none"
target_tag = "none"
on_trigger_action = []
on_expire_action = []
on_death_action = []
spawn = []
effects = []
@@ -0,0 +1,13 @@
id = "necro_warrior_stats"
name = "necro_warrior_stats урон"
category = "Self_Stats"
damage_type = "none"
base_amount = 0.0
stat_source = "none"
resist_stat = "none"
target_stat = "none"
target_tag = "none"
on_trigger_action = []
on_expire_action = []
on_death_action = []
spawn = []
@@ -0,0 +1,14 @@
id = "slash_damage"
name = "Режущий урон"
category = "Damage"
damage_type = "slash"
base_amount = 10.0
stat_source = "strength"
resist_stat = "slash_armor"
target_stat = "none"
target_tag = "none"
on_trigger_action = []
on_expire_action = []
on_death_action = []
spawn = []
effects = []
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id = "slash_damage"
name = "Режущий урон"
category = "Damage"
damage_type = "slash"
base_amount = 10.0
stat_source = "strength"
resist_stat = "slash_armor"
target_stat = "none"
target_tag = "none"
on_trigger_action = []
on_expire_action = []
on_death_action = []
spawn = []
effects = []
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id = "spawn_corpse"
name = "Создать труп"
category = "Spawn"
damage_type = "none"
base_amount = 1
stat_source = "none"
resist_stat = "none"
target_stat = "none"
target_tag = "none"
on_trigger_action = []
on_expire_action = []
on_death_action = []
spawn = ["corpse"]
effects = []
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id = "corpse"
name = "Труп"
tags = ["Corpse"]
size = "none"
actions = [
]
[stats]
max_hp = 0
max_morale = 0
max_mana = 0
max_stamina = 0
[ammo]
max_ammo_spears = 0
max_ammo_arrows = 0
max_ammo_misc = 0
[special]
intellect = 0
strengh = 0
agility = 0
speed = 0
[resists]
pierce_armor = 0
slash_armor = 0
blunt_armor = 0
magic_armor = 0
fire_armor = 0
frost_armor = 0
lightning_armor = 0
light_armor = 0
dark_armor = 0
blight_armor = 0
[strategy]
position_priority = "Stationary"
[strategy.target_priority]
position = "Any"
criterion = "Any"
[strategy.thresholds]
flee_hp_pct = 0
flee_morale_pct = 0
min_stamina_reserve = 0
min_mana_reserve = 0
[strategy.counter]
actions = []
[strategy.overwatch]
radius = 0
actions = []
[strategy.on_death]
actions = []
[stategy.low_health]
actions = []
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id = "necro_warrior"
name = "Некромант-воин"
tags = ["Undead", "Humanoid"]
size = "normal"
actions = [
"apply_necro_warrior_stats",
"necro_strike",
"move_step"
]
[stats]
max_hp = 30
max_morale = 100
max_mana = 10
max_stamina = 20
[ammo]
max_ammo_spears = 0
max_ammo_arrows = 0
max_ammo_misc = 0
[special]
intellect = 10
strengh = 10
agility = 10
speed = 5
[resists]
pierce_armor = 0
slash_armor = 0
blunt_armor = 0
magic_armor = 0
fire_armor = 0
frost_armor = 0
lightning_armor = 0
light_armor = 0
dark_armor = 0
blight_armor = 0
[strategy]
position_priority = "Frontline"
[strategy.target_priority]
position = "Frontline"
criterion = "MaxDanger"
[strategy.thresholds]
flee_hp_pct = 15
flee_morale_pct = 0
min_stamina_reserve = 0
min_mana_reserve = 0
[strategy.counter]
actions = ["necro_strike"]
[strategy.overwatch]
radius = 0
actions = []
[strategy.on_death]
actions = ["spawn_corpse"]
[strategy.aura]
radius = 0
effects = []
[stategy.low_health]
actions = []
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mod models;
mod registry;
use registry::ContentRegistry;
fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("=== Elysium Game Core Backend ===");
let mut registry = ContentRegistry::new();
if let Err(e) = registry.load_from_dir("data") {
eprintln!("Ошибка при загрузке реестра данных: {}", e);
return Err(e);
}
println!("\n--- Проверка загруженных данных ---");
for (id, unit) in &registry.units {
println!("\n[Юнит]: {} ({})", unit.name, id);
println!(" Размер: {}", unit.size);
println!(" Тэги: {:?}", unit.tags);
println!(
" Витальность: HP={}, Morale={}, Mana={}, Stamina={}",
unit.stats.max_hp, unit.stats.max_morale, unit.stats.max_mana, unit.stats.max_stamina
);
println!(
" Характеристики: Интеллект={}, Сила={}, Ловкость={}, Скорость={}",
unit.special.intellect, unit.special.strengh, unit.special.agility, unit.special.speed
);
println!(" Реакция на смерть (on_death): {:?}", unit.strategy.on_death.actions);
println!(" Контратака (counter): {:?}", unit.strategy.counter.actions);
println!(" Доступные экшены (в порядке приоритета):");
for action_id in &unit.actions {
if let Some(action) = registry.actions.get(action_id) {
let act_type = action.action_type.as_deref().unwrap_or("Normal");
println!(
" -> Экшен: '{}' [Тип: {}, Дальность: {}, На старт боя: {}]",
action.name, act_type, action.targeting.range, action.cost.on_battle_start
);
for effect_link in &action.effects {
if let Some(effect) = registry.effects.get(&effect_link.id) {
println!(
" * Эффект: '{}' [Служебный: {}, Категория: '{}', Базовый: {}, Множитель: {}]",
effect.name,
effect.service,
effect.category,
effect.base_amount,
effect_link.multiplier
);
} else {
eprintln!(" * [ОШИБКА] Эффект '{}' не найден в реестре!", effect_link.id);
}
}
} else {
eprintln!(" -> [ОШИБКА] Экшен '{}' не найден в реестре!", action_id);
}
}
}
Ok(())
}
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use serde::{Deserialize, Serialize};
// ==================== EFFECT ====================
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct EffectDefinition {
pub id: String,
pub name: String,
#[serde(default)]
pub service: bool,
pub category: String,
#[serde(default)]
pub damage_type: Option<String>,
pub base_amount: f32,
pub stat_source: Option<String>,
pub resist_stat: Option<String>,
pub target_stat: Option<String>,
pub target_tag: Option<String>,
#[serde(default)]
pub duration: Option<u32>,
// Триггерные экшены и спавн
#[serde(default)]
pub on_trigger_action: Vec<String>,
#[serde(default)]
pub on_expire_action: Vec<String>,
#[serde(default)]
pub on_death_action: Vec<String>,
#[serde(default)]
pub spawn: Vec<String>,
#[serde(default)]
pub effects: Vec<String>,
}
// ==================== ACTION ====================
// #[derive(Debug, Clone, Serialize, Deserialize)]
// pub enum RangeType {
// Instant,
// SelfTarget, // Подходит для RangeType = "Self"
// Line,
// Circle,
// }
// #[derive(Debug, Clone, Serialize, Deserialize)]
// pub enum TargetType {
// SelfTarget, // Подходит под "Self" в TOML
// Enemy,
// Ally,
// Empty,
// Object,
// Fort,
// }
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TargetingRule {
pub range: u32,
pub range_type: String, // String для поддержки кастомных и гибких "Self", "Line" и т.д.
pub radius: u32,
pub target: String, // String для гибкости ("Self", "Enemy", "Ally", etc.)
#[serde(default)]
pub required_tags: Vec<String>,
#[serde(default)]
pub forbidden_tags: Vec<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct ActionCost {
#[serde(default)]
pub health: i32,
#[serde(default)]
pub mana: i32,
#[serde(default)]
pub stamina: i32,
#[serde(default)]
pub on_battle_start: u32, // Боеприпас на старт боя
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct EffectLink {
pub id: String,
#[serde(default = "default_multiplier")]
pub multiplier: f32,
}
fn default_multiplier() -> f32 {
1.0
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ActionDefinition {
pub id: String,
pub name: String,
#[serde(rename = "type", default)]
pub action_type: Option<String>, // Опциональный тип ("Service" и т.д.)
pub tags: Vec<String>,
pub targeting: TargetingRule,
pub cost: ActionCost,
pub effects: Vec<EffectLink>,
}
// ==================== UNIT & STATS ====================
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct VitalStats {
pub max_hp: i32,
pub max_morale: i32,
pub max_mana: i32,
pub max_stamina: i32,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct AmmoStats {
#[serde(default)]
pub max_ammo_spears: u32,
#[serde(default)]
pub max_ammo_arrows: u32,
#[serde(default)]
pub max_ammo_misc: u32,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SpecialStats {
pub intellect: i32,
pub strengh: i32,
pub agility: i32,
pub speed: u32,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct ResistsStats {
#[serde(default)]
pub pierce_armor: i32,
#[serde(default)]
pub slash_armor: i32,
#[serde(default)]
pub blunt_armor: i32,
#[serde(default)]
pub hack_armor: i32,
#[serde(default)]
pub magic_armor: i32,
#[serde(default)]
pub fire_armor: i32,
#[serde(default)]
pub frost_armor: i32,
#[serde(default)]
pub lightning_armor: i32,
#[serde(default)]
pub light_armor: i32,
#[serde(default)]
pub dark_armor: i32,
#[serde(default)]
pub blight_armor: i32
}
// ==================== STRATEGY & REACTIONS ====================
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum PositionPriority {
Frontline,
Backline,
Rear,
Stationary
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum TargetPositionPriority {
Frontline,
Backline,
Rear,
Any,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum TargetCriterion {
Closest,
MaxDanger,
MinDanger,
LowestHP,
Any
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TargetPriorityConfig {
pub position: TargetPositionPriority,
pub criterion: TargetCriterion,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct Thresholds {
#[serde(default)]
pub flee_hp_pct: u32,
#[serde(default)]
pub flee_morale_pct: u32,
#[serde(default)]
pub min_stamina_reserve: i32,
#[serde(default)]
pub min_mana_reserve: i32,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct ReactionBlock {
#[serde(default)]
pub actions: Vec<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct LowHealthBlock {
#[serde(default)]
pub actions: Vec<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct OverwatchBlock {
#[serde(default)]
pub radius: u32,
#[serde(default)]
pub actions: Vec<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct AuraBlock {
#[serde(default)]
pub radius: u32,
#[serde(default)]
pub effects: Vec<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct StrategyConfig {
pub position_priority: PositionPriority,
pub target_priority: TargetPriorityConfig,
pub thresholds: Thresholds,
// Новые блоки реакций
#[serde(default)]
pub counter: ReactionBlock,
#[serde(default)]
pub overwatch: OverwatchBlock,
#[serde(default)]
pub on_death: ReactionBlock,
#[serde(default)]
pub aura: AuraBlock,
#[serde(default)]
pub low_health: LowHealthBlock
}
// ==================== UNIT TEMPLATE ====================
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct UnitTemplate {
pub id: String,
pub name: String,
#[serde(default = "default_size")]
pub size: String,
#[serde(default)]
pub tags: Vec<String>,
pub actions: Vec<String>,
pub stats: VitalStats,
#[serde(default)]
pub ammo: Option<AmmoStats>,
pub special: SpecialStats,
pub resists: ResistsStats,
pub strategy: StrategyConfig,
}
fn default_size() -> String {
"normal".to_string()
}
+67
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use std::collections::HashMap;
use std::fs;
use std::path::Path;
use crate::models::{ActionDefinition, EffectDefinition, UnitTemplate};
#[derive(Debug, Default)]
pub struct ContentRegistry {
pub units: HashMap<String, UnitTemplate>,
pub actions: HashMap<String, ActionDefinition>,
pub effects: HashMap<String, EffectDefinition>,
}
impl ContentRegistry {
pub fn new() -> Self {
Self::default()
}
pub fn load_from_dir<P: AsRef<Path>>(&mut self, base_dir: P) -> Result<(), Box<dyn std::error::Error>> {
let base = base_dir.as_ref();
// 1. Загружаем Эффекты
let effects_path = base.join("effects");
if effects_path.exists() {
for entry in fs::read_dir(effects_path)? {
let path = entry?.path();
if path.is_file() && path.extension().and_then(|s| s.to_str()) == Some("toml") {
let content = fs::read_to_string(&path)?;
let effect: EffectDefinition = toml::from_str(&content)?;
self.effects.insert(effect.id.clone(), effect);
}
}
}
// 2. Загружаем Экшены
let actions_path = base.join("actions");
if actions_path.exists() {
for entry in fs::read_dir(actions_path)? {
let path = entry?.path();
if path.is_file() && path.extension().and_then(|s| s.to_str()) == Some("toml") {
let content = fs::read_to_string(&path)?;
let action: ActionDefinition = toml::from_str(&content)?;
self.actions.insert(action.id.clone(), action);
}
}
}
// 3. Загружаем Юнитов
let units_path = base.join("units");
if units_path.exists() {
for entry in fs::read_dir(units_path)? {
let path = entry?.path();
if path.is_file() && path.extension().and_then(|s| s.to_str()) == Some("toml") {
let content = fs::read_to_string(&path)?;
let unit: UnitTemplate = toml::from_str(&content)?;
self.units.insert(unit.id.clone(), unit);
}
}
}
println!("=== Реестр успешно загружен ===");
println!(" - Эффектов: {}", self.effects.len());
println!(" - Экшенов: {}", self.actions.len());
println!(" - Юнитов: {}", self.units.len());
Ok(())
}
}
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/target
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# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
[[package]]
name = "pet-creature-backend-rust"
version = "0.1.0"
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[package]
name = "pet-creature-backend-rust"
version = "0.1.0"
edition = "2024"
[dependencies]
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fn main() {
println!("Hello, world!");
}
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/target
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[package]
name = "bevy_test"
version = "0.1.0"
edition = "2024"
[dependencies]
bevy = "0.17"
rand = "0.9"
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use bevy::prelude::*;
use bevy::window::PrimaryWindow;
const ENEMY_SPEED: f32 = 100.0;
const ENEMY_SIZE: f32 = 40.0;
const HOME_X: f32 = -400.0;
const SPAWN_X: f32 = 400.0;
#[derive(Component)]
struct Enemy;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(
Update,
(
spawn_enemies,
move_enemies,
click_enemies,
),
)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
// Дом
commands.spawn((
Sprite {
color: Color::srgb(0.2, 0.8, 0.2),
custom_size: Some(Vec2::new(20.0, 600.0)),
..default()
},
Transform::from_xyz(HOME_X, 0.0, 0.0),
));
// Спавн
commands.spawn((
Sprite {
color: Color::srgb(0.8, 0.2, 0.2),
custom_size: Some(Vec2::new(20.0, 600.0)),
..default()
},
Transform::from_xyz(SPAWN_X, 0.0, 0.0),
));
}
fn spawn_enemies(
mut commands: Commands,
asset_server: Res<AssetServer>,
time: Res<Time>,
) {
// Пока просто спавним врага каждые 2 секунды.
//
// Это временный вариант.
// Позже сделаем нормальный Timer как отдельный ресурс.
let seconds = time.elapsed_secs();
if (seconds % 2.0) < 0.02 {
let y = rand::random_range(-250.0..250.0);
let texture = asset_server.load("test.png");
commands.spawn((
Sprite {
image: texture,
custom_size: Some(Vec2::splat(ENEMY_SIZE)),
..default()
},
Transform::from_xyz(SPAWN_X, y, 1.0),
Enemy,
));
}
}
fn move_enemies(
mut commands: Commands,
mut enemies: Query<(Entity, &mut Transform), With<Enemy>>,
time: Res<Time>,
) {
for (entity, mut transform) in &mut enemies {
transform.translation.x -= ENEMY_SPEED * time.delta_secs();
// Враг дошёл до дома
if transform.translation.x <= HOME_X {
commands.entity(entity).despawn();
}
}
}
fn click_enemies(
mouse: Res<ButtonInput<MouseButton>>,
windows: Query<&Window, With<PrimaryWindow>>,
enemies: Query<(Entity, &Transform), With<Enemy>>,
mut commands: Commands,
) {
if !mouse.just_pressed(MouseButton::Left) {
return;
}
let window = windows.single().unwrap();
let Some(cursor) = window.cursor_position() else {
return;
};
// Переводим координаты мыши из координат окна
// в координаты игрового мира.
let mouse_world = Vec2::new(
cursor.x - window.width() / 2.0,
window.height() / 2.0 - cursor.y,
);
for (entity, transform) in &enemies {
let enemy_position = transform.translation.truncate();
let distance = mouse_world.distance(enemy_position);
if distance < ENEMY_SIZE / 2.0 {
commands.entity(entity).despawn();
}
}
}
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/target
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# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
[[package]]
name = "rust-training-config-reader"
version = "0.1.0"
+6
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[package]
name = "rust-training-config-reader"
version = "0.1.0"
edition = "2024"
[dependencies]
+4
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host=localhost
port=808
debug=true
workers=8
+62
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use std::fs;
use std::io;
struct Config {
host: String,
port: u16,
debug: bool,
workers: u16,
}
impl Config {
fn init(text: &str) -> Config {
let mut new_conf = Config{host: String::new(),port: 0, debug: false, workers: 0};
let lines = text.lines();
for line in lines {
let (key, value) = line.split_once("=").map(|(x,y)| (x.trim(),y.trim())).unwrap();
match key {
"host" => new_conf.add_host(value),
"port" => new_conf.add_port(value),
"debug" => new_conf.add_debug(value),
"workers" => new_conf.add_workers(value),
_ => println!("nothing ready")
}
}
new_conf
}
fn add_host(&mut self, host: &str){
self.host = host.to_string();
println!("host ready");
}
fn add_port(&mut self, port: &str){
let port_ready:u16 = port.parse().expect("Not a u16");
self.port = port_ready;
println!("port ready");
}
fn add_debug(&mut self, debug: &str){
let debug_ready: bool = debug.to_lowercase().parse().expect("Not a bool");
self.debug = debug_ready;
println!("debug ready");
}
fn add_workers(&mut self, workers: &str){
let workers_ready:u16 = workers.parse().expect("Not a u16");
self.workers = workers_ready;
println!("workers ready");
}
}
fn read_config(path: &str) -> Result<String, io::Error> {
fs::read_to_string(path)
}
fn main() {
let text = read_config("config.txt").unwrap();
let new_config = Config::init(&text);
}
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/target
+7
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@@ -0,0 +1,7 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
[[package]]
name = "rust-training-fold-custumers"
version = "0.1.0"
+6
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@@ -0,0 +1,6 @@
[package]
name = "rust-training-fold-custumers"
version = "0.1.0"
edition = "2024"
[dependencies]
+35
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use std::{collections::HashMap};
struct Order {
customer: String,
price: u32,
paid: bool,
}
fn main() {
println!("Hello, world!");
let orders = vec![
Order { customer: "Alice".into(), price: 1200, paid: true },
Order { customer: "Bob".into(), price: 500, paid: false },
Order { customer: "Alice".into(), price: 800, paid: true },
Order { customer: "Charlie".into(), price: 2000, paid: true },
Order { customer: "Bob".into(), price: 1500, paid: true },
Order { customer: "Alice".into(), price: 300, paid: false },
];
let unique = orders.iter().fold(HashMap::new(), |mut acc, x| {
if x.paid {
*acc.entry(&x.customer).or_insert(0)+=x.price;
}
acc
});
let result = unique.iter().fold(String::new(), |mut acc, (x,y)| {
acc += &format!("{} {}\n", x, y);
acc
});
println!("{}",result);
}
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/target
+7
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@@ -0,0 +1,7 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
[[package]]
name = "rust-training-static-analyser"
version = "0.1.0"
+6
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@@ -0,0 +1,6 @@
[package]
name = "rust-training-static-analyser"
version = "0.1.0"
edition = "2024"
[dependencies]
+31
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use std::collections::HashMap;
use std::io::{self, Write};
fn main() {
let mut input: String = String::new();
io::stdin()
.read_line(&mut input)
.unwrap();
let target: String = input.chars()
.filter(|c| c.is_alphanumeric() || c.is_whitespace())
.collect();
let answer = count_words(&target);
for (word, count) in &answer {
println!("{} {}", word, count);
}
}
fn count_words(text: &str) -> HashMap<&str, usize> {
let mut result: HashMap<&str, usize> = HashMap::new();
for word in text.split_whitespace() {
*result.entry(word).or_insert(0) += 1;
}
result
}
+1
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/target
+7
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@@ -0,0 +1,7 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
[[package]]
name = "rust-training"
version = "0.1.0"
+6
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@@ -0,0 +1,6 @@
[package]
name = "rust-training"
version = "0.1.0"
edition = "2024"
[dependencies]
+300
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use std::io::{self, Write};
fn main() {
loop {
print!("Choose task number: ");
io::stdout().flush().unwrap();
let mut task = String::new();
io::stdin()
.read_line(&mut task)
.unwrap();
let task: i32 = match task.trim().parse() {
Ok(number) => number,
Err(_) => {
println!("Please enter a number!");
continue;
}
};
if task <= 0 {
println!("Please enter positive number!");
continue;
};
println!("You chose task number: {task}");
match task {
1 => task1(),
2 => task2(),
3 => task3(),
4 => task4(),
5 => task5(),
6 => task6(),
7 => task7(),
8 => task8(),
9 => task9(),
10 => task10(),
_ => println!("Unknown task"),
}
break;
}
}
fn task1(){
println!("Starting Task 1");
loop {
print!("Enter a number: ");
io::stdout().flush().unwrap();
let mut task = String::new();
io::stdin()
.read_line(&mut task)
.unwrap();
let task: i32 = match task.trim().parse() {
Ok(number) => number,
Err(_) => {
println!("Please enter a number!");
continue;
}
};
if task <= 0 {
println!("It's negative");
break;
};
if task == 0 {
println!("It's negative");
break;
};
println!("It's positive");
break;
}
}
fn task2(){
println!("Starting Task 2") ;
print!("Enter a String: ");
io::stdout().flush().unwrap();
let mut task = String::new();
io::stdin()
.read_line(&mut task)
.unwrap();
let symbols: i32 = task.
trim_end()
.chars()
.count()
.try_into()
.unwrap();
println!("It has {} symbols", symbols);
}
fn task3(){
println!("Starting Task 3");
print!("Enter a String: ");
io::stdout().flush().unwrap();
let mut task = String::new();
io::stdin()
.read_line(&mut task)
.unwrap();
let last_symbol = task.trim_end().chars().last().unwrap();
println!("Last symbol is {}", last_symbol);
}
fn task4(){
println!("Starting Task 4");
print!("Enter first String: ");
io::stdout().flush().unwrap();
let mut task1 = String::new();
io::stdin()
.read_line(&mut task1)
.unwrap();
let first_symbol_1 = task1.trim_end().chars().next().unwrap();
//println!("first symbol of first string is {}", first_symbol_1);
print!("Enter second String: ");
io::stdout().flush().unwrap();
let mut task2 = String::new();
io::stdin()
.read_line(&mut task2)
.unwrap();
let first_symbol_2 = task2.trim_end().chars().next().unwrap();
if first_symbol_1 == first_symbol_2 {
println!("First symbols are equal")
} else {
println!("First symbols are not equal")
}
}
fn task5(){
println!("This task is boring, to transform string into int, so I passed it")
}
fn task6(){
println!("Starting Task 6");
loop {
print!("Enter a number: ");
io::stdout().flush().unwrap();
let mut task = String::new();
io::stdin()
.read_line(&mut task)
.unwrap();
let task: i32 = match task.trim().parse() {
Ok(number) => number,
Err(_) => {
println!("Please enter a number!");
continue;
}
};
if (task > 10) || (task<1) {
println!("It's not in range");
break;
};
println!("It's in range");
break;
}
}
fn task7(){
println!("Starting Task 7");
loop {
print!("Enter a number: ");
io::stdout().flush().unwrap();
let mut task = String::new();
io::stdin()
.read_line(&mut task)
.unwrap();
let mut task: i32 = match task.trim().parse() {
Ok(number) => number,
Err(_) => {
println!("Please enter a number!");
continue;
}
};
task = task.abs()%10;
println!("Last digit is {task}");
break;
}
}
fn task8(){
println!("Starting Task 8");
loop {
print!("Enter a number: ");
io::stdout().flush().unwrap();
let mut task = String::new();
io::stdin()
.read_line(&mut task)
.unwrap();
let mut task: i32 = match task.trim().parse() {
Ok(number) => number,
Err(_) => {
println!("Please enter a number!");
continue;
}
};
task = task.abs();
while task>=10 {
task = task/10;
}
println!("First digit is {task}");
break;
}
}
fn task9(){
println!("Starting Task 9");
loop {
print!("Enter a number: ");
io::stdout().flush().unwrap();
let mut task = String::new();
io::stdin()
.read_line(&mut task)
.unwrap();
let mut task: i32 = match task.trim().parse() {
Ok(number) => number,
Err(_) => {
println!("Please enter a number!");
continue;
}
};
task = task.abs();
let last_digit: i32 = task%10;
//println!("Last digit is {last_digit}");
while task>=10 {
task = task/10;
}
let first_digit: i32= task;
//println!("First digit is {first_digit}");
println!("Sum of fist and last digits is {}", last_digit+first_digit);
break;
}
}
fn task10(){
println!("Starting Task 10");
loop {
print!("Enter a number: ");
io::stdout().flush().unwrap();
let mut task = String::new();
let mut digits = 1;
io::stdin()
.read_line(&mut task)
.unwrap();
let mut task: i32 = match task.trim().parse() {
Ok(number) => number,
Err(_) => {
println!("Please enter a number!");
continue;
}
};
while task>=10 {
task = task/10;
digits+=1;
}
//println!("First digit is {first_digit}");
println!("Number of digits equals {}", digits);
break;
}
}